Much like the fact it was released on the updated Game Boy Advance (and is also playable on the DS & DSlite),
is essentially just an upgraded version of its Game Boy Color predecessor. Perhaps the most obvious new addition is that of FAB2, as well as the inclusion of being able to play as a fully uniformed member of International Rescue in a traditional run and jump 2D platformer. Certain levels now also include a number of exit points, allowing you to choose who or what you want to control next.
Despite the ease with which the craft continue to be controlled, it's still advisable to play the introductory levels as some of the more useful features are also the most easily missed; there will be times when Thunderbird 2's map is indispensable for example, but you need to know to press Select to be able to access it.
One specific change from its predecessor is the change in TB1's levels from rescuing to just scrolling and shooting, but a non-violent ethos is still maintained in other ways. When your health runs out you will often be told that vehicles merely need to make an emergency landing rather than crashing in an impressive Supermarionation fireball, likewise Gordon will point out the “mechanical” Manta Ray that can be destroyed, and even goes so far as to point out how pretty the other fish are.
The game also features more impressive music this time round, although in game dialogue is still limited to on-screen text accompanied by an image of whoever is speaking at the time. Throughout the game this includes the whole cast, including Jeff, Brains, and The Hood, but is not without its imperfections. The addition of another character from a different Anderson series is a surprising if not wholly unwelcome error (presumably in the mistaken belief of being Tin-Tin?), although an image of Marina does kind of miss the whole point somewhat.
Thunderbirds (2007) - Playstation 2
Not to be outdone in its rivalry with Nintendo, Sony's Playstation 2 had it's own game released in 2007. Produced by Blast! who also released a
Captain Scarlet driving game the previous year, this is a game that is steeped in nostalgia by design. This time aimed at gamers who would have been introduced to
Thunderbirds during its 1990s revival, the game is mostly played in the same style as the critically acclaimed
Desert Strike and
Jungle Strike, released fifteen years earlier. Thunderbirds 3 and 4 meanwhile go back to an even earlier era, and their missions will be instantly recognizable to anyone who ever played the arcade classic
Asteroids.
Although it may not feature the Mole or Lady Penelope, this
Thunderbirds does at least offer times where you can choose which craft to control. Thunderbirds 1 and 2 are often interchangeable, particularly when shooting down the Hood's drones, but do still have their own unique abilities; where TB1 can land in order to rescue those in danger, TB2 can airlift everything from radioactive barrels to cows (yes, really!) away from the danger zone. In addition to this, just as TB2 is needed to launch TB4's missions, so too must TB1 rendezvous with TB3. A slightly odd feature of finding the spaceship ready and waiting away from Tracy Island, but which at least makes sense in terms of the games mechanics.
Overcoming the handhelds limitations,
Thunderbirds here makes full use of a complete TV screen and the game is much more seamless as a result. All the information you need (health, fuel, lives, etc) is right there, and both the map and instructions relayed from Thunderbird 5 are made obvious without ever being obtrusive. It may be a budget game which was never meant to compete with contemporary releases such as
Bioshock, or
Assassin's Creed, but its simple enough game play still manages to create a fully immersive experience. Piloting a favourite Thunderbird against the clock to the sound of Barry Gray's heart pounding score is simply something that no other video games can compare to.
Our thanks to Ian for his thoughts on these
Thunderbirds video games. Have you played any of them before and if so, did you you enjoy them? Let us know in the comments below!
Bonus Level
A few years ago, our very own Chris Thompson created some concept images for a
Thunderbirds video game that he'd like to see. Envisioned as more of a
Just Cause-style free-roaming adventure game than the more linear versions currently available, we'd love to see a game like this in future.
Here are a few of the concept images as an extra end-of-level treat!